passed.jp

Category: Production

Category: Production

Articles in the "Production" category. Hands-on accounts of building and running things we have actually made and operate.

Burning Grammar into Memory with Impossible English Sentences — We Built an "Impact" Department

2026-06-25 16:25:00

"My husband was killed by a giant anteater" — we use absurd English sentences like that as anchors for memorizing grammar. As the people who built it, we wrote down the new "Impact" department of english.passed.jp from its design philosophy to the guts of the implementation, and its honest limits. Clickbait headlines, sourced trivia, vertically-held YAML, fixed URLs and structured data. How we use technology to support "you touch it because it's interesting, and you remember it because you touched it."

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I Built the "Tool," a Voice to Talk With — A Fully Local, Free Voice AI Called "kit," as a Parallel System (Podcast Log #2)

2026-06-25 15:35:00

I built a voice AI bot called kit that runs entirely on my own machine (M1 Max), free, with zero external APIs. A normal voice bot is a single line: finish listening, then think, then reply. kit abandons that and runs listening, thinking, backchanneling, deep reasoning, and speaking in parallel, with a single Arbiter collapsing everything into one verdict. A technical record written in full — real function names, real config values, and honest limits.

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Polishing Rough Gems for the World - On Quietly Growing next.games, One Title at a Time

2026-06-12 18:00:00

We keep quietly growing next.games, where we introduce overlooked Japanese games to players abroad one title at a time. We pick rough gems that sink without gathering reviews, and write about them for a global audience. It's not flashy, but we don't stop. We also touch, modestly, on the Steam wishlist moving by about 0.36% the other day.

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Building a Trailer Made Me Rebuild the Game Itself

2026-05-22 18:00:00

While editing a promo video for my game, I realized the 'way of showing it' had to flow back into the game itself. A real round-trip where one cut in the trailer changed the pacing of the game. On the moment the line between marketing and production dissolved.

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